Rocket Brawl

Battleborn (2016)
RocketBrawl was a small and fun mode we experimented with to play to certain characters strengths and weaknesses. Focusing around the playable character Benedict, Rocket Brawl was a mode dedicated to allowing players to play as this character in ways they never got to before. This was one of the maps / modes I helped contribute to making. I did some design work, and all the Level Art and Lighting work, and the original mode design and layout was done by Stephan Haldaman.

Level Art / Lighting: Brad Sierzega

Rocket Brawl Overview