Battleborn (2016)
For Battleborn DLC I was given the opportunity to design and implement an exciting new game mode that would stand out from what we had already shipped in the main game. Thus I designed a new fast paced, 3v3 mode called Supercharge. With this I also designed new maps dedicated to this smaller, faster game mode to take advantage of what make this mode so unique.
Ziggurat was a map that I designed from the ground up from blockout to a full level art and lighting pass.
Mode Design / Level Design / Level Art / Lighting: Brad Sierzega
Supercharge Game Mode Overview. I designed this mode and supported Multiplayer Maps for it.